Pentagram Renewal
Posted on Jun 28,2019 at 22:45
Muphizens,

We have applied the new official webzen's implementation (Season 9 and onward) of Pentagram system. 

Pentagram Base Damage and Defence

CLASS_WIZARD:
  • iMinDamage = iPentagramMinDamage + Energy / 9
  • iMaxDamage = iPentagramMaxDamage + Energy / 6
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 4
CLASS_KNIGHT:
  • iMinDamage = iPentagramMinDamage + Strength / 6
  • iMaxDamage = iPentagramMaxDamage + Strength / 4
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 3
CLASS_ELF:
  • iMinDamage = iPentagramMinDamage + Dexterity / 8 + Strength / 14
  • iMaxDamage = iPentagramMaxDamage + Dexterity / 4 + Strength / 8
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 10
CLASS_MAGUMSA:
  • iMinDamage = iPentagramMinDamage + Strength / 10 + Energy / 14
  • iMaxDamage = iPentagramMaxDamage + Strength / 6 + Energy / 8
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 5
CLASS_DARKLORD:
  • iMinDamage = iPentagramMinDamage + Strength / 10 + Energy / 14
  • iMaxDamage = iPentagramMaxDamage + Strength / 6 + Energy / 10
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 7
CLASS_SUMMONER:
  • iMinDamage = iPentagramMinDamage + Energy / 10
  • iMaxDamage = iPentagramMaxDamage + Energy / 6
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 3
CLASS_RAGE:
  • iMinDamage = iPentagramMinDamage + Strength / 10 + Vitality / 20
  • iMaxDamage = iPentagramMaxDamage + Strength / 6 + Vitality / 15
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 8
CLASS_GROWLANCER:
  • iMinDamage = iPentagramMinDamage + Dexterity / 5
  • iMaxDamage = iPentagramMaxDamage + Dexterity / 3
  • iMinMaxDefence = iPentagramBaseDefence + Dexterity / 8
Elemental Damage SD to HP ratio
  • 90% SD and 10% HP

Radiance Skill's Cooltime and Duration
  • Bastion cooltime is 2 minutes while the rest are 1 minute, Punish has none.
  • Effect duration of each skill is restored to original as specified in the skill description.

MUPH Management Tm